![]() ![]() All players are greeted with a login prompt for, Blizzard's ubiquitous online service, which is inexorably linked to the game's main functions. But StarCraft II's interface offers precious little differentiation between the game's single-player and multiplayer modes. The anonymous gamer said he had no intention of playing the game versus a human opponent. ![]() "I played through the game pretty fast, and by the time I wanted to have fun with cheats, there were either only one or zero cheats out," said gm0ney, who declined to give his real name in an e-mail to. The Single-Multiplayer Gameīlizzard includes built-in cheats with StarCraft II, but players had not yet discovered them before gm0ney downloaded the Cheat Happens trainer. Now some are saying Blizzard's StarCraft II bans go too far by blocking those who are only battling computer-controlled enemies. StarCraft II: Wings of Liberty, which Blizzard released in July for PC and Mac, carries with it an explicit anti-cheating policy that forbids players from using "any file or program that is not a part of the StarCraft II software, but is used to gain an advantage in the game." Once you bring a piece of software home, whose business is it to tell you how to use it? Should a game company be allowed to ban you from using mods and hacks against an AI opponent? The interconnected nature of online gaming creates a gray area that means players can get punished for activities that seemingly cause no harm to anyone. The ban of a player for tweaking his solo experience is the latest gamemaker move to call into question the limits of gamers' rights. ![]()
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